🂡 Briscola

    Scorekeeper

    How to play

    🂡

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    Keeping score at Briscola

    Briscola has the simplest count of any Italian card game, and the easiest one to check: the deck holds exactly one hundred and twenty points, every hand, without exception. An ace is worth eleven, a three is worth ten, a king four, a knight three and a jack two. Every other card — seven, six, five, four and two — is worth nothing at all, which is why a trick can hold three cards and still be worth zero.

    That hundred and twenty is your checksum. When the hand ends, every player's total must add up to exactly that: if you get a hundred and eighteen, or a hundred and twenty-two, someone has miscounted a high card and it is worth recounting before entering anything. Whoever passes sixty wins the hand, and sixty apiece is a draw.

    Deciding what to record

    This is the choice every table makes differently. Some record the card points from each hand — a number between zero and a hundred and twenty — and race to a high running total. Others record only who won the hand, one point at a time, best of three or best of five. The first method rewards hands you lost narrowly; the second is quicker and keeps each hand independent. The scorer handles either, but settle it before you start, because switching methods mid-game makes the history unreadable.

    Using the scorer

    The target is set to sixty-one, the winning threshold for a single hand, so it already fits if you are recording card points. The one, five and ten quick buttons suit counting hands won, or small corrections; a total like seventy-three is quicker to type. Playing in partnerships, add two players named for the partnerships — the points are already counted from shared tricks.

    Frequently asked questions

    What is each card worth in Briscola?
    Ace eleven, three ten, king four, knight three, jack two. Sevens, sixes, fives, fours and twos are worth nothing. The whole deck comes to one hundred and twenty points.
    Should I record card points or hands won?
    Either works, but pick one before you start. The default target of sixty-one matches the card points in a single hand; if you are counting hands won, ignore it and play best of three or five.
    What happens if a hand ends sixty to sixty?
    It is a draw, since neither side passed half the deck. Enter sixty for both if you record card points, or zero for both if you record hands won.
    How do I check I counted correctly?
    Add up every player's total: it must come to exactly one hundred and twenty. Any other number means a card was miscounted or left in the wrong pile.