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Keeping score at Scopa
Scopa is not scored trick by trick. You score once per hand, after the deck runs out and each player counts the pile of cards they captured. The number you enter here is a whole hand's total, not the value of one capture.
That total comes from five sources. Four of them are contested: one point for taking the most cards, one for the most coins, one for the seven of coins, and one for winning the primiera. Sweeps are added on top, one for every time a capture left the table empty. Worth remembering that the four contested points are four in total rather than four each — if you add up every player's hand total, sweeps excluded, and get more than four, the count is wrong somewhere. A tie on cards, coins or primiera awards that point to nobody, so the total across the table can also come to less than four.
When your table plays it differently
House variants almost always change the scoring rather than the capturing. The napola — ace, two and three of coins in the same pile — is worth three extra points, plus one more for each further coin continuing the run. The king of coins is worth an extra point where that rule is used. Some groups play to sixteen or twenty-one instead of eleven. None of this needs a different scorer: only the number you type changes, and for a longer target you simply keep playing past eleven.
Using the scorer
The target is already set to eleven points. At the end of a hand, tap a player's name and enter their total. The one, two and three quick buttons cover an ordinary hand, and anything larger can be typed straight in. The standings reorder themselves, and the history keeps every hand separately, so if someone disputes a count you can go back and check it.
Frequently asked questions
- Should I enter sweeps separately from the other points?
- No. Enter a single number per player at the end of the hand, already including sweeps, cards, coins, the seven of coins and primiera. The history stores each hand's total rather than its individual parts.
- How do I record a hand where a player scores nothing?
- Enter zero. It is quite normal for one player to finish a hand empty-handed, and recording it keeps the number of hands in the history consistent for everyone.
- Can we play in partnerships?
- Yes. Add two players and name each one after the partnership rather than the person. Scopa already counts points from the partnership's shared pile, so there is nothing to add up by hand.
- What if we play to sixteen or twenty-one?
- The scorer shows eleven as the target but does not stop the game there. Carry on entering hands until you reach your own target and read the totals from the standings.